Superstructure
Key elements whose addition transforms a closed impact system into an open one.
Collective management of processes
for the mastery of the universe.
Real world: impact system closed (living objects unaware).
New world: impact system open (living objects utilize).
Structure: absolute democracy.
Management: self-organization.
Economy: resource-oriented.
Interface
Available to the living object:
1. Viewing;
2. Selection;
3. Process;
4. Contribution;
5. Payment.
Viewing
The living object can view:
1. Goals: all (structure);
2. Conditions: all;
3. Macroprocesses: all;
4. Mesoprocesses: all;
5. Microprocesses: all (except special service personnel);
6. Statistics: for each living and nonliving object (in detail).
Selection
If compatible with biological characteristics, experience, thinking, and reflexes of the living object (so as not to interfere with others), it is possible to select:
1. Goal: one for 1–30 years, hierarchy up to 100 years (by years);
2. Microprocess: 1–100 years (built automatically);
3. Settings (set automatically):
a. Encoding: strength/speed 0–100%;
b. Scenarios: quantity, types, strength/speed 0–100%;
c. Algorithms: algorithms, accuracy/speed 0–100%;
d. Modulation: types of events, frequency;
e. Processes: macroprocesses, mesoprocesses, influence 0–100%;
f. Segments: irritants, living objects;
g. Results: accuracy 0–100%, quantity 0–100%;
h. Time: productivity/recovery ratio 0/100%;
i. Payment: frequency, method;
j. Other.
Living objects produce microprocess until the goal is achieved.
Basic process
Creation, development, maintenance, adjustment of all processes (can be distributed, collecting information in one place):
1. Idea flow: living objects 1 (all) add their ideas;
2. First evaluation: living objects 1 (all) vote;
3. Discussion: living objects 1 (all) refine, criticize, suggest;
4. Second evaluation: living objects 2 (specialists) study additions and vote;
5. Filtering: best ideas with recommendations remain;
6. Concepts: living objects 3 (specialists) take idea into development;
7. Third evaluation: living objects 9 (target group) study and vote (if no, concept returns for revision);
8. Projects: living objects 4 (specialists) accept concept for design;
9. Fourth evaluation: living objects 9 (target group) study and vote (if no, project returns for revision);
10. Prototype: living objects 5 (specialists) accept project for prototyping;
11. Fifth evaluation: living objects 9 (target group) study and vote (if no, prototype returns for revision);
12. Solution: living objects 6 (specialists) accept prototype for solution production;
13. Sixth evaluation: living objects 9 (target group) study and vote (if no, solution returns for revision);
14. Management: living objects 7 (specialists) accept solution into management;
15. Seventh evaluation: living objects 9 (target group) study and vote (if no, management returns for revision);
16. Launch: living objects 8 (specialists) accept solution with management for launch;
17. Eighth evaluation: living objects 9 (target group) study, vote, provide feedback;
18. Programming: the impact system models, designs, plans, and programs microprocesses (so as not to interfere with others);
19. Goals: the impact system generates goals for solution production, management, and launch;
20. Publication: the impact system publishes goals and microprocesses;
21. Selection: living objects 10 (suitable) select published goals and microprocesses (via launched solution and others);
22. Development: living objects 1 (all), based on statistics from the launched solution, refine, criticize, propose, and vote for development.
23. Maintenance: living objects 3–8 (specialists) add, modify, and execute tasks (environment process management).
24. Adjustment: living objects 1 (all), based on statistics from the launched solution, refine, criticize, propose, and vote for adjustment.
Contribution
Living objects’ contributions to creation, development, maintenance, and adjustment of processes assessed by:
— Number of reactions: effective, restorative;
— Number of results: expedient, inexpedient;
— Time spent: results, recovery;
— Contribution: mesoprocess, macroprocess, segment, environment 0–100%;
— Other.
Payment
The living object receives automatic accruals and payments for creation, development, maintenance, and adjustment corresponding to each contribution item (total sum calculated by formula).
Balancing
Balancing the environment for fairness:
Fairness is the proportional ratio of actions of party A to the actions of party B (actions versus counteractions).
Fairness example::
As a result of simultaneous actions:
- Action of party A caused party B: 50% damage;
- Action of party B caused party A: 50% damage.
Such a fairness ratio (varies if actions are not simultaneous).
Unfairness example::
As a result of simultaneous actions:
- Action of party A brought party B: 70% benefit;
- Action of party B brought party A: 30% benefit.
Such a ratio is unfair to party A (varies if actions are not simultaneous).
Security
The impact system without key elements (elements are separated and distributed in space, therefore lacking key elements).
Security is ensured by public special services via general access to the interface but without special access to impact system elements (no interference with functioning).
Task: ensure control of interference with impact system functioning.
Functionality is ensured by living objects (specialists) via general access to the interface and special access to non-key impact system elements (interventions are controlled).
Task: ensure functioning of impact system elements.
Safety and functionality verification is ensured by living objects via general access to the interface and joint access to non-key impact system elements (checking interference for violations).
Task: ensure control of safety and functionality enforcement.
All living objects observe safety and functionality assurance of the impact system via the interface and may initiate checks with penalization of guilty parties (inspection group is formed automatically from specialists with certain contribution).
Training
Forms experience, thinking, and reflexes of living objects to enhance accuracy of use.
Topics:
— Impact system;
— Operating principle;
— Structure and dynamics (from living object to mastery of the universe);
— Usage (interface, usage rules);
— Balancing;
— Security;
— Other.
